$(function() { // We use an inline data source in the example, usually data would // be fetched from a server var data = [], totalPoints = 300; function getRandomData() { if (data.length > 0) data = data.slice(1); // Do a random walk while (data.length < totalPoints) { var prev = data.length > 0 ? data[data.length - 1] : 50, y = prev + Math.random() * 10 - 5; if (y < 0) { y = 0; } else if (y > 100) { y = 100; } data.push(y); } // Zip the generated y values with the x values var res = []; for (var i = 0; i < data.length; ++i) { res.push([i, data[i]]) } return res; } // Set up the control widget var updateInterval = 10; $("#updateInterval").val(updateInterval).change(function () { var v = $(this).val(); if (v && !isNaN(+v)) { updateInterval = +v; if (updateInterval < 1) { updateInterval = 1; } else if (updateInterval > 2000) { updateInterval = 2000; } $(this).val("" + updateInterval); } }); var plot = $.plot("#placeholder", [ getRandomData() ], { series: { shadowSize: 0 // Drawing is faster without shadows }, yaxis: { min: 0, max: 100 }, xaxis: { show: false } }); function update() { plot.setData([getRandomData()]); // Since the axes don't change, we don't need to call plot.setupGrid() plot.draw(); setTimeout(update, updateInterval); } update(); // Add the Flot version string to the footer $("#footer").prepend("Flot " + $.plot.version + " – "); });