API/api.medcify.app/node_modules/@panva/asn1.js/lib/asn1/base/node.js

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2022-09-26 06:11:44 +00:00
const { strict: assert } = require('assert')
const { Reporter } = require('../base/reporter')
const { DecoderBuffer, EncoderBuffer } = require('../base/buffer')
// Supported tags
const tags = [
'seq', 'seqof', 'set', 'setof', 'objid', 'bool',
'gentime', 'utctime', 'null_', 'enum', 'int', 'objDesc',
'bitstr', 'bmpstr', 'charstr', 'genstr', 'graphstr', 'ia5str', 'iso646str',
'numstr', 'octstr', 'printstr', 't61str', 'unistr', 'utf8str', 'videostr'
]
// Public methods list
const methods = [
'key', 'obj', 'use', 'optional', 'explicit', 'implicit', 'def', 'choice',
'any', 'contains'
].concat(tags)
// Overrided methods list
const overrided = [
'_peekTag', '_decodeTag', '_use',
'_decodeStr', '_decodeObjid', '_decodeTime',
'_decodeNull', '_decodeInt', '_decodeBool', '_decodeList',
'_encodeComposite', '_encodeStr', '_encodeObjid', '_encodeTime',
'_encodeNull', '_encodeInt', '_encodeBool'
]
function Node (enc, parent, name) {
const state = {}
this._baseState = state
state.name = name
state.enc = enc
state.parent = parent || null
state.children = null
// State
state.tag = null
state.args = null
state.reverseArgs = null
state.choice = null
state.optional = false
state.any = false
state.obj = false
state.use = null
state.useDecoder = null
state.key = null
state.default = null
state.explicit = null
state.implicit = null
state.contains = null
// Should create new instance on each method
if (!state.parent) {
state.children = []
this._wrap()
}
}
const stateProps = [
'enc', 'parent', 'children', 'tag', 'args', 'reverseArgs', 'choice',
'optional', 'any', 'obj', 'use', 'alteredUse', 'key', 'default', 'explicit',
'implicit', 'contains'
]
Node.prototype.clone = function clone () {
const state = this._baseState
const cstate = {}
stateProps.forEach(function (prop) {
cstate[prop] = state[prop]
})
const res = new this.constructor(cstate.parent)
res._baseState = cstate
return res
}
Node.prototype._wrap = function wrap () {
const state = this._baseState
methods.forEach(function (method) {
this[method] = function _wrappedMethod () {
const clone = new this.constructor(this)
state.children.push(clone)
return clone[method].apply(clone, arguments)
}
}, this)
}
Node.prototype._init = function init (body) {
const state = this._baseState
assert(state.parent === null)
body.call(this)
// Filter children
state.children = state.children.filter(function (child) {
return child._baseState.parent === this
}, this)
assert.equal(state.children.length, 1, 'Root node can have only one child')
}
Node.prototype._useArgs = function useArgs (args) {
const state = this._baseState
// Filter children and args
const children = args.filter(function (arg) {
return arg instanceof this.constructor
}, this)
args = args.filter(function (arg) {
return !(arg instanceof this.constructor)
}, this)
if (children.length !== 0) {
assert(state.children === null)
state.children = children
// Replace parent to maintain backward link
children.forEach(function (child) {
child._baseState.parent = this
}, this)
}
if (args.length !== 0) {
assert(state.args === null)
state.args = args
state.reverseArgs = args.map(function (arg) {
if (typeof arg !== 'object' || arg.constructor !== Object) { return arg }
const res = {}
Object.keys(arg).forEach(function (key) {
if (key == (key | 0)) { key |= 0 } // eslint-disable-line eqeqeq
const value = arg[key]
res[value] = key
})
return res
})
}
}
//
// Overrided methods
//
overrided.forEach(function (method) {
Node.prototype[method] = function _overrided () {
const state = this._baseState
throw new Error(`${method} not implemented for encoding: ${state.enc}`)
}
})
//
// Public methods
//
tags.forEach(function (tag) {
Node.prototype[tag] = function _tagMethod () {
const state = this._baseState
const args = Array.prototype.slice.call(arguments)
assert(state.tag === null)
state.tag = tag
this._useArgs(args)
return this
}
})
Node.prototype.use = function use (item) {
assert(item)
const state = this._baseState
assert(state.use === null)
state.use = item
return this
}
Node.prototype.optional = function optional () {
const state = this._baseState
state.optional = true
return this
}
Node.prototype.def = function def (val) {
const state = this._baseState
assert(state.default === null)
state.default = val
state.optional = true
return this
}
Node.prototype.explicit = function explicit (num) {
const state = this._baseState
assert(state.explicit === null && state.implicit === null)
state.explicit = num
return this
}
Node.prototype.implicit = function implicit (num) {
const state = this._baseState
assert(state.explicit === null && state.implicit === null)
state.implicit = num
return this
}
Node.prototype.obj = function obj () {
const state = this._baseState
const args = Array.prototype.slice.call(arguments)
state.obj = true
if (args.length !== 0) { this._useArgs(args) }
return this
}
Node.prototype.key = function key (newKey) {
const state = this._baseState
assert(state.key === null)
state.key = newKey
return this
}
Node.prototype.any = function any () {
const state = this._baseState
state.any = true
return this
}
Node.prototype.choice = function choice (obj) {
const state = this._baseState
assert(state.choice === null)
state.choice = obj
this._useArgs(Object.keys(obj).map(function (key) {
return obj[key]
}))
return this
}
Node.prototype.contains = function contains (item) {
const state = this._baseState
assert(state.use === null)
state.contains = item
return this
}
//
// Decoding
//
Node.prototype._decode = function decode (input, options) {
const state = this._baseState
// Decode root node
if (state.parent === null) { return input.wrapResult(state.children[0]._decode(input, options)) }
let result = state.default
let present = true
let prevKey = null
if (state.key !== null) { prevKey = input.enterKey(state.key) }
// Check if tag is there
if (state.optional) {
let tag = null
if (state.explicit !== null) { tag = state.explicit } else if (state.implicit !== null) { tag = state.implicit } else if (state.tag !== null) { tag = state.tag }
if (tag === null && !state.any) {
// Trial and Error
const save = input.save()
try {
if (state.choice === null) { this._decodeGeneric(state.tag, input, options) } else { this._decodeChoice(input, options) }
present = true
} catch (e) {
present = false
}
input.restore(save)
} else {
present = this._peekTag(input, tag, state.any)
if (input.isError(present)) { return present }
}
}
// Push object on stack
let prevObj
if (state.obj && present) { prevObj = input.enterObject() }
if (present) {
// Unwrap explicit values
if (state.explicit !== null) {
const explicit = this._decodeTag(input, state.explicit)
if (input.isError(explicit)) { return explicit }
input = explicit
}
const start = input.offset
// Unwrap implicit and normal values
if (state.use === null && state.choice === null) {
let save
if (state.any) { save = input.save() }
const body = this._decodeTag(
input,
state.implicit !== null ? state.implicit : state.tag,
state.any
)
if (input.isError(body)) { return body }
if (state.any) { result = input.raw(save) } else { input = body }
}
if (options && options.track && state.tag !== null) { options.track(input.path(), start, input.length, 'tagged') }
if (options && options.track && state.tag !== null) { options.track(input.path(), input.offset, input.length, 'content') }
// Select proper method for tag
if (state.any) {
// no-op
} else if (state.choice === null) {
result = this._decodeGeneric(state.tag, input, options)
} else {
result = this._decodeChoice(input, options)
}
if (input.isError(result)) { return result }
// Decode children
if (!state.any && state.choice === null && state.children !== null) {
state.children.forEach(function decodeChildren (child) {
// NOTE: We are ignoring errors here, to let parser continue with other
// parts of encoded data
child._decode(input, options)
})
}
// Decode contained/encoded by schema, only in bit or octet strings
if (state.contains && (state.tag === 'octstr' || state.tag === 'bitstr')) {
const data = new DecoderBuffer(result)
result = this._getUse(state.contains, input._reporterState.obj)
._decode(data, options)
}
}
// Pop object
if (state.obj && present) { result = input.leaveObject(prevObj) }
// Set key
if (state.key !== null && (result !== null || present === true)) { input.leaveKey(prevKey, state.key, result) } else if (prevKey !== null) { input.exitKey(prevKey) }
return result
}
Node.prototype._decodeGeneric = function decodeGeneric (tag, input, options) {
const state = this._baseState
if (tag === 'seq' || tag === 'set') { return null }
if (tag === 'seqof' || tag === 'setof') { return this._decodeList(input, tag, state.args[0], options) } else if (/str$/.test(tag)) { return this._decodeStr(input, tag, options) } else if (tag === 'objid' && state.args) { return this._decodeObjid(input, state.args[0], state.args[1], options) } else if (tag === 'objid') { return this._decodeObjid(input, null, null, options) } else if (tag === 'gentime' || tag === 'utctime') { return this._decodeTime(input, tag, options) } else if (tag === 'null_') { return this._decodeNull(input, options) } else if (tag === 'bool') { return this._decodeBool(input, options) } else if (tag === 'objDesc') { return this._decodeStr(input, tag, options) } else if (tag === 'int' || tag === 'enum') { return this._decodeInt(input, state.args && state.args[0], options) }
if (state.use !== null) {
return this._getUse(state.use, input._reporterState.obj)
._decode(input, options)
} else {
return input.error(`unknown tag: ${tag}`)
}
}
Node.prototype._getUse = function _getUse (entity, obj) {
const state = this._baseState
// Create altered use decoder if implicit is set
state.useDecoder = this._use(entity, obj)
assert(state.useDecoder._baseState.parent === null)
state.useDecoder = state.useDecoder._baseState.children[0]
if (state.implicit !== state.useDecoder._baseState.implicit) {
state.useDecoder = state.useDecoder.clone()
state.useDecoder._baseState.implicit = state.implicit
}
return state.useDecoder
}
Node.prototype._decodeChoice = function decodeChoice (input, options) {
const state = this._baseState
let result = null
let match = false
Object.keys(state.choice).some(function (key) {
const save = input.save()
const node = state.choice[key]
try {
const value = node._decode(input, options)
if (input.isError(value)) { return false }
result = { type: key, value: value }
match = true
} catch (e) {
input.restore(save)
return false
}
return true
}, this)
if (!match) { return input.error('Choice not matched') }
return result
}
//
// Encoding
//
Node.prototype._createEncoderBuffer = function createEncoderBuffer (data) {
return new EncoderBuffer(data, this.reporter)
}
Node.prototype._encode = function encode (data, reporter, parent) {
const state = this._baseState
if (state.default !== null && state.default === data) { return }
const result = this._encodeValue(data, reporter, parent)
if (result === undefined) { return }
if (this._skipDefault(result, reporter, parent)) { return }
return result
}
Node.prototype._encodeValue = function encode (data, reporter, parent) {
const state = this._baseState
// Decode root node
if (state.parent === null) { return state.children[0]._encode(data, reporter || new Reporter()) }
let result = null
// Set reporter to share it with a child class
this.reporter = reporter
// Check if data is there
if (state.optional && data === undefined) {
if (state.default !== null) { data = state.default } else { return }
}
// Encode children first
let content = null
let primitive = false
if (state.any) {
// Anything that was given is translated to buffer
result = this._createEncoderBuffer(data)
} else if (state.choice) {
result = this._encodeChoice(data, reporter)
} else if (state.contains) {
content = this._getUse(state.contains, parent)._encode(data, reporter)
primitive = true
} else if (state.children) {
content = state.children.map(function (child) {
if (child._baseState.tag === 'null_') { return child._encode(null, reporter, data) }
if (child._baseState.key === null) { return reporter.error('Child should have a key') }
const prevKey = reporter.enterKey(child._baseState.key)
if (typeof data !== 'object') { return reporter.error('Child expected, but input is not object') }
const res = child._encode(data[child._baseState.key], reporter, data)
reporter.leaveKey(prevKey)
return res
}, this).filter(function (child) {
return child
})
content = this._createEncoderBuffer(content)
} else {
if (state.tag === 'seqof' || state.tag === 'setof') {
if (!(state.args && state.args.length === 1)) { return reporter.error(`Too many args for: ${state.tag}`) }
if (!Array.isArray(data)) { return reporter.error('seqof/setof, but data is not Array') }
const child = this.clone()
child._baseState.implicit = null
content = this._createEncoderBuffer(data.map(function (item) {
const state = this._baseState
return this._getUse(state.args[0], data)._encode(item, reporter)
}, child))
} else if (state.use !== null) {
result = this._getUse(state.use, parent)._encode(data, reporter)
} else {
content = this._encodePrimitive(state.tag, data)
primitive = true
}
}
// Encode data itself
if (!state.any && state.choice === null) {
const tag = state.implicit !== null ? state.implicit : state.tag
const cls = state.implicit === null ? 'universal' : 'context'
if (tag === null) {
if (state.use === null) { reporter.error('Tag could be omitted only for .use()') }
} else {
if (state.use === null) { result = this._encodeComposite(tag, primitive, cls, content) }
}
}
// Wrap in explicit
if (state.explicit !== null) { result = this._encodeComposite(state.explicit, false, 'context', result) }
return result
}
Node.prototype._encodeChoice = function encodeChoice (data, reporter) {
const state = this._baseState
const node = state.choice[data.type]
if (!node) {
assert(
false,
`${data.type} not found in ${JSON.stringify(Object.keys(state.choice))}`
)
}
return node._encode(data.value, reporter)
}
Node.prototype._encodePrimitive = function encodePrimitive (tag, data) {
const state = this._baseState
if (/str$/.test(tag)) { return this._encodeStr(data, tag) } else if (tag === 'objid' && state.args) { return this._encodeObjid(data, state.reverseArgs[0], state.args[1]) } else if (tag === 'objid') { return this._encodeObjid(data, null, null) } else if (tag === 'gentime' || tag === 'utctime') { return this._encodeTime(data, tag) } else if (tag === 'null_') { return this._encodeNull() } else if (tag === 'int' || tag === 'enum') { return this._encodeInt(data, state.args && state.reverseArgs[0]) } else if (tag === 'bool') { return this._encodeBool(data) } else if (tag === 'objDesc') { return this._encodeStr(data, tag) } else { throw new Error(`Unsupported tag: ${tag}`) }
}
Node.prototype._isNumstr = function isNumstr (str) {
return /^[0-9 ]*$/.test(str)
}
Node.prototype._isPrintstr = function isPrintstr (str) {
return /^[A-Za-z0-9 '()+,-./:=?]*$/.test(str)
}
module.exports = Node