2422 lines
73 KiB
Markdown
2422 lines
73 KiB
Markdown
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# blessed
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A curses-like library with a high level terminal interface API for node.js.
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![blessed](https://raw.githubusercontent.com/chjj/blessed/master/img/v0.1.0-3.gif)
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Blessed is over 16,000 lines of code and terminal goodness. It's completely
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implemented in javascript, and its goal consists of two things:
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1. Reimplement ncurses entirely by parsing and compiling terminfo and termcap,
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and exposing a `Program` object which can output escape sequences compatible
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with _any_ terminal.
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2. Implement a widget API which is heavily optimized for terminals.
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The blessed renderer makes use of CSR (change-scroll-region), and BCE
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(back-color-erase). It draws the screen using the painter's algorithm and is
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sped up with smart cursor movements and a screen damage buffer. This means
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rendering of your application will be extremely efficient: blessed only draws
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the changes (damage) to the screen.
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Blessed is arguably as accurate as ncurses, but even more optimized in some
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ways. The widget library gives you an API which is reminiscent of the DOM.
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Anyone is able to make an awesome terminal application with blessed. There are
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terminal widget libraries for other platforms (primarily [python][urwid] and
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[perl][curses-ui]), but blessed is possibly the most DOM-like (dare I say the
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most user-friendly?).
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Blessed has been used to implement other popular libraries and programs.
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Examples include: the [slap text editor][slap] and [blessed-contrib][contrib].
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The blessed API itself has gone on to inspire [termui][termui] for Go.
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## Install
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``` bash
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$ npm install blessed
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```
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## Example
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This will render a box with line borders containing the text `'Hello world!'`,
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perfectly centered horizontally and vertically.
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__NOTE__: It is recommend you use either `smartCSR` or `fastCSR` as a
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`blessed.screen` option. This will enable CSR when scrolling text in elements
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or when manipulating lines.
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``` js
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var blessed = require('blessed');
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// Create a screen object.
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var screen = blessed.screen({
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smartCSR: true
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});
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screen.title = 'my window title';
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// Create a box perfectly centered horizontally and vertically.
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var box = blessed.box({
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top: 'center',
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left: 'center',
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width: '50%',
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height: '50%',
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content: 'Hello {bold}world{/bold}!',
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tags: true,
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border: {
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type: 'line'
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},
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style: {
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fg: 'white',
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bg: 'magenta',
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border: {
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fg: '#f0f0f0'
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},
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hover: {
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bg: 'green'
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}
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}
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});
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// Append our box to the screen.
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screen.append(box);
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// Add a png icon to the box
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var icon = blessed.image({
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parent: box,
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top: 0,
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left: 0,
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type: 'overlay',
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width: 'shrink',
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height: 'shrink',
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file: __dirname + '/my-program-icon.png',
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search: false
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});
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// If our box is clicked, change the content.
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box.on('click', function(data) {
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box.setContent('{center}Some different {red-fg}content{/red-fg}.{/center}');
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screen.render();
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});
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// If box is focused, handle `enter`/`return` and give us some more content.
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box.key('enter', function(ch, key) {
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box.setContent('{right}Even different {black-fg}content{/black-fg}.{/right}\n');
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box.setLine(1, 'bar');
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box.insertLine(1, 'foo');
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screen.render();
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});
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// Quit on Escape, q, or Control-C.
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screen.key(['escape', 'q', 'C-c'], function(ch, key) {
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return process.exit(0);
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});
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// Focus our element.
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box.focus();
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// Render the screen.
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screen.render();
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```
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## Documentation
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### Widgets
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- [Base Nodes](#base-nodes)
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- [Node](#node-from-eventemitter) (abstract)
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- [Screen](#screen-from-node)
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- [Element](#element-from-node) (abstract)
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- [Boxes](#boxes)
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- [Box](#box-from-element)
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- [Text](#text-from-element)
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- [Line](#line-from-box)
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- [ScrollableBox](#scrollablebox-from-box) (deprecated)
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- [ScrollableText](#scrollabletext-from-scrollablebox) (deprecated)
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- [BigText](#bigtext-from-box)
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- [Lists](#lists)
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- [List](#list-from-box)
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- [FileManager](#filemanager-from-list)
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- [ListTable](#listtable-from-list)
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- [Listbar](#listbar-from-box)
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- [Forms](#forms)
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- [Form](#form-from-box)
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- [Input](#input-from-box) (abstract)
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- [Textarea](#textarea-from-input)
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- [Textbox](#textbox-from-textarea)
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- [Button](#button-from-input)
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- [Checkbox](#checkbox-from-input)
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- [RadioSet](#radioset-from-box)
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- [RadioButton](#radiobutton-from-checkbox)
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- [Prompts](#prompts)
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- [Prompt](#prompt-from-box)
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- [Question](#question-from-box)
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- [Message](#message-from-box)
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- [Loading](#loading-from-box)
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- [Data Display](#data-display)
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- [ProgressBar](#progressbar-from-input)
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- [Log](#log-from-scrollabletext)
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- [Table](#table-from-box)
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- [Special Elements](#special-elements)
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- [Terminal](#terminal-from-box)
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- [Image](#image-from-box)
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- [ANSIImage](#ansiimage-from-box)
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- [OverlayImage](#overlayimage-from-box)
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- [Video](#video-from-box)
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- [Layout](#layout-from-element)
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### Other
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- [Helpers](#helpers)
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### Mechanics
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- [Content & Tags](#content--tags)
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- [Colors](#colors)
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- [Attributes](#attributes)
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- [Alignment](#alignment)
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- [Escaping](#escaping)
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- [SGR Sequences](#sgr-sequences)
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- [Style](#style)
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- [Colors](#colors-1)
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- [Attributes](#attributes-1)
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- [Transparency](#transparency)
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- [Shadow](#shadow)
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- [Effects](#effects)
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- [Events](#events)
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- [Event Bubbling](#event-bubbling)
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- [Poisitioning](#positioning)
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- [Rendering](#rendering)
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- [Artificial Cursors](#artificial-cursors)
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- [Multiple Screens](#multiple-screens)
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- [Server Side Usage](#server-side-usage)
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### Notes
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- [Windows Compatibility](#windows-compatibility)
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- [Low-level Usage](#low-level-usage)
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- [Testing](#testing)
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- [Examples](#examples)
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- [FAQ](#faq)
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## Widgets
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Blessed comes with a number of high-level widgets so you can avoid all the
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nasty low-level terminal stuff.
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### Base Nodes
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#### Node (from EventEmitter)
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The base node which everything inherits from.
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##### Options:
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- __screen__ - The screen to be associated with.
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- __parent__ - The desired parent.
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- __children__ - An arrray of children.
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##### Properties:
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- Inherits all from EventEmitter.
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- __type__ - Type of the node (e.g. `box`).
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- __options__ - Original options object.
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- __parent__ - Parent node.
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- __screen__ - Parent screen.
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- __children__ - Array of node's children.
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- __data, _, $__ - An object for any miscellanous user data.
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- __index__ - Render index (document order index) of the last render call.
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##### Events:
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- Inherits all from EventEmitter.
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- __adopt__ - Received when node is added to a parent.
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- __remove__ - Received when node is removed from it's current parent.
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- __reparent__ - Received when node gains a new parent.
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- __attach__ - Received when node is attached to the screen directly or
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somewhere in its ancestry.
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- __detach__ - Received when node is detached from the screen directly or
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somewhere in its ancestry.
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##### Methods:
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- Inherits all from EventEmitter.
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- __prepend(node)__ - Prepend a node to this node's children.
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- __append(node)__ - Append a node to this node's children.
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- __remove(node)__ - Remove child node from node.
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- __insert(node, i)__ - Insert a node to this node's children at index `i`.
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- __insertBefore(node, refNode)__ - Insert a node to this node's children
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before the reference node.
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- __insertAfter(node, refNode)__ - Insert a node from node after the reference
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node.
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- __detach()__ - Remove node from its parent.
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- __emitDescendants(type, args..., [iterator])__ - Emit event for element, and
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recursively emit same event for all descendants.
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- __get(name, [default])__ - Get user property with a potential default value.
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- __set(name, value)__ - Set user property to value.
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#### Screen (from Node)
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The screen on which every other node renders.
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##### Options:
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- __program__ - The blessed `Program` to be associated with. Will be
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automatically instantiated if none is provided.
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- __smartCSR__ - Attempt to perform CSR optimization on all possible elements
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(not just full-width ones, elements with uniform cells to their sides).
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This is known to cause flickering with elements that are not full-width,
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however, it is more optimal for terminal rendering.
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- __fastCSR__ - Do CSR on any element within 20 cols of the screen edge on
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either side. Faster than `smartCSR`, but may cause flickering depending on
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what is on each side of the element.
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- __useBCE__ - Attempt to perform `back_color_erase` optimizations for terminals
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that support it. It will also work with terminals that don't support it, but
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only on lines with the default background color. As it stands with the current
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implementation, it's uncertain how much terminal performance this adds at the
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cost of overhead within node.
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- __resizeTimeout__ - Amount of time (in ms) to redraw the screen after the
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terminal is resized (Default: 300).
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- __tabSize__ - The width of tabs within an element's content.
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- __autoPadding__ - Automatically position child elements with border and
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padding in mind (__NOTE__: this is a recommended option. It may become
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default in the future).
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- __cursor.artificial__ - Have blessed draw a custom cursor and hide the
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terminal cursor (__experimental__).
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- __cursor.shape__ - Shape of the cursor. Can be: block, underline, or line.
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- __cursor.blink__ - Whether the cursor blinks.
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- __cursor.color__ - Color of the color. Accepts any valid color value (`null`
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is default).
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- __log__ - Create a log file. See `log` method.
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- __dump__ - Dump all output and input to desired file. Can be used together
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with `log` option if set as a boolean.
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- __debug__ - Debug mode. Enables usage of the `debug` method. Also creates a
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debug console which will display when pressing F12. It will display all log
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and debug messages.
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- __ignoreLocked__ - Array of keys in their full format (e.g. `C-c`) to ignore
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when keys are locked or grabbed. Useful for creating a key that will _always_
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exit no matter whether the keys are locked.
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- __dockBorders__ - Automatically "dock" borders with other elements instead of
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overlapping, depending on position (__experimental__). For example:
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These border-overlapped elements:
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```
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┌─────────┌─────────┐
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│ box1 │ box2 │
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└─────────└─────────┘
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```
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Become:
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```
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┌─────────┬─────────┐
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│ box1 │ box2 │
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└─────────┴─────────┘
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```
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- __ignoreDockContrast__ - Normally, dockable borders will not dock if the
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colors or attributes are different. This option will allow them to dock
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regardless. It may produce some odd looking multi-colored borders though.
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- __fullUnicode__ - Allow for rendering of East Asian double-width characters,
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utf-16 surrogate pairs, and unicode combining characters. This allows you to
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display text above the basic multilingual plane. This is behind an option
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because it may affect performance slightly negatively. Without this option
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enabled, all double-width, surrogate pair, and combining characters will be
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replaced by `'??'`, `'?'`, `''` respectively. (NOTE: iTerm2 cannot display
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combining characters properly. Blessed simply removes them from an element's
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content if iTerm2 is detected).
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- __sendFocus__ - Send focus events after mouse is enabled.
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- __warnings__ - Display warnings (such as the output not being a TTY, similar
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to ncurses).
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- __forceUnicode__ - Force blessed to use unicode even if it is not detected
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via terminfo, env variables, or windows code page. If value is `true` unicode
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is forced. If value is `false` non-unicode is forced (default: `null`).
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- __input/output__ - Input and output streams. `process.stdin`/`process.stdout`
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by default, however, it could be a `net.Socket` if you want to make a program
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that runs over telnet or something of that nature.
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- __terminal__ - `TERM` name used for terminfo parsing. The `$TERM` env variable is
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used by default.
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- __title__ - Set the terminal window title if possible.
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##### Properties:
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- Inherits all from Node.
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- __program__ - The blessed Program object.
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- __tput__ - The blessed Tput object (only available if you passed `tput: true`
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to the Program constructor.)
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- __focused__ - Top of the focus history stack.
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- __width__ - Width of the screen (same as `program.cols`).
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- __height__ - Height of the screen (same as `program.rows`).
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- __cols__ - Same as `screen.width`.
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- __rows__ - Same as `screen.height`.
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- __left__ - Relative left offset, always zero.
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- __right__ - Relative right offset, always zero.
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- __top__ - Relative top offset, always zero.
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- __bottom__ - Relative bottom offset, always zero.
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- __aleft__ - Absolute left offset, always zero.
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- __aright__ - Absolute right offset, always zero.
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- __atop__ - Absolute top offset, always zero.
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- __abottom__ - Absolute bottom offset, always zero.
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- __grabKeys__ - Whether the focused element grabs all keypresses.
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- __lockKeys__ - Prevent keypresses from being received by any element.
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- __hover__ - The currently hovered element. Only set if mouse events are bound.
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- __terminal__ - Set or get terminal name. `Set` calls `screen.setTerminal()`
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internally.
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- __title__ - Set or get window title.
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##### Events:
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- Inherits all from Node.
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- __resize__ - Received on screen resize.
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- __mouse__ - Received on mouse events.
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- __keypress__ - Received on key events.
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- __element [name]__ - Global events received for all elements.
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- __key [name]__ - Received on key event for [name].
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- __focus, blur__ - Received when the terminal window focuses/blurs. Requires a
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terminal supporting the focus protocol and focus needs to be passed to
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program.enableMouse().
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- __prerender__ - Received before render.
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- __render__ - Received on render.
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- __warning__ - Received when blessed notices something untoward (output is not
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a tty, terminfo not found, etc).
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- __destroy__ - Received when the screen is destroyed (only useful when using
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multiple screens).
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##### Methods:
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- Inherits all from Node.
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- __log(msg, ...)__ - Write string to the log file if one was created.
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- __debug(msg, ...)__ - Same as the log method, but only gets called if the
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`debug` option was set.
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- __alloc()__ - Allocate a new pending screen buffer and a new output screen
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buffer.
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- __realloc()__ - Reallocate the screen buffers and clear the screen.
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- __draw(start, end)__ - Draw the screen based on the contents of the screen
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buffer.
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- __render()__ - Render all child elements, writing all data to the screen
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buffer and drawing the screen.
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- __clearRegion(x1, x2, y1, y2)__ - Clear any region on the screen.
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- __fillRegion(attr, ch, x1, x2, y1, y2)__ - Fill any region with a character
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of a certain attribute.
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- __focusOffset(offset)__ - Focus element by offset of focusable elements.
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- __focusPrevious()__ - Focus previous element in the index.
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- __focusNext()__ - Focus next element in the index.
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- __focusPush(element)__ - Push element on the focus stack (equivalent to
|
||
|
`screen.focused = el`).
|
||
|
- __focusPop()__ - Pop element off the focus stack.
|
||
|
- __saveFocus()__ - Save the focused element.
|
||
|
- __restoreFocus()__ - Restore the saved focused element.
|
||
|
- __rewindFocus()__ - "Rewind" focus to the last visible and attached element.
|
||
|
- __key(name, listener)__ - Bind a keypress listener for a specific key.
|
||
|
- __onceKey(name, listener)__ - Bind a keypress listener for a specific key
|
||
|
once.
|
||
|
- __unkey(name, listener)__ - Remove a keypress listener for a specific key.
|
||
|
- __spawn(file, args, options)__ - Spawn a process in the foreground, return to
|
||
|
blessed app after exit.
|
||
|
- __exec(file, args, options, callback)__ - Spawn a process in the foreground,
|
||
|
return to blessed app after exit. Executes callback on error or exit.
|
||
|
- __readEditor([options], callback)__ - Read data from text editor.
|
||
|
- __setEffects(el, fel, over, out, effects, temp)__ - Set effects based on
|
||
|
two events and attributes.
|
||
|
- __insertLine(n, y, top, bottom)__ - Insert a line into the screen (using csr:
|
||
|
this bypasses the output buffer).
|
||
|
- __deleteLine(n, y, top, bottom)__ - Delete a line from the screen (using csr:
|
||
|
this bypasses the output buffer).
|
||
|
- __insertBottom(top, bottom)__ - Insert a line at the bottom of the screen.
|
||
|
- __insertTop(top, bottom)__ - Insert a line at the top of the screen.
|
||
|
- __deleteBottom(top, bottom)__ - Delete a line at the bottom of the screen.
|
||
|
- __deleteTop(top, bottom)__ - Delete a line at the top of the screen.
|
||
|
- __enableMouse([el])__ - Enable mouse events for the screen and optionally an
|
||
|
element (automatically called when a form of on('mouse') is bound).
|
||
|
- __enableKeys([el])__ - Enable keypress events for the screen and optionally
|
||
|
an element (automatically called when a form of on('keypress') is bound).
|
||
|
- __enableInput([el])__ - Enable key and mouse events. Calls bot enableMouse
|
||
|
and enableKeys.
|
||
|
- __copyToClipboard(text)__ - Attempt to copy text to clipboard using iTerm2's
|
||
|
proprietary sequence. Returns true if successful.
|
||
|
- __cursorShape(shape, blink)__ - Attempt to change cursor shape. Will not work
|
||
|
in all terminals (see artificial cursors for a solution to this). Returns
|
||
|
true if successful.
|
||
|
- __cursorColor(color)__ - Attempt to change cursor color. Returns true if
|
||
|
successful.
|
||
|
- __cursorReset()__ - Attempt to reset cursor. Returns true if successful.
|
||
|
- __screenshot([xi, xl, yi, yl])__ - Take an SGR screenshot of the screen
|
||
|
within the region. Returns a string containing only characters and SGR codes.
|
||
|
Can be displayed by simply echoing it in a terminal.
|
||
|
- __destroy()__ - Destroy the screen object and remove it from the global list.
|
||
|
Also remove all global events relevant to the screen object. If all screen
|
||
|
objects are destroyed, the node process is essentially reset to its initial
|
||
|
state.
|
||
|
- __setTerminal(term)__ - Reset the terminal to `term`. Reloads terminfo.
|
||
|
|
||
|
|
||
|
#### Element (from Node)
|
||
|
|
||
|
The base element.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- __fg, bg, bold, underline__ - Attributes.
|
||
|
- __style__ - May contain attributes in the format of:
|
||
|
``` js
|
||
|
{
|
||
|
fg: 'blue',
|
||
|
bg: 'black',
|
||
|
border: {
|
||
|
fg: 'blue'
|
||
|
},
|
||
|
scrollbar: {
|
||
|
bg: 'blue'
|
||
|
},
|
||
|
focus: {
|
||
|
bg: 'red'
|
||
|
},
|
||
|
hover: {
|
||
|
bg: 'red'
|
||
|
}
|
||
|
}
|
||
|
```
|
||
|
- __border__ - Border object, see below.
|
||
|
- __content__ - Element's text content.
|
||
|
- __clickable__ - Element is clickable.
|
||
|
- __input, keyable__ - Element is focusable and can receive key input.
|
||
|
- __focused__ - Element is focused.
|
||
|
- __hidden__ - Whether the element is hidden.
|
||
|
- __label__ - A simple text label for the element.
|
||
|
- __hoverText__ - A floating text label for the element which appears on mouseover.
|
||
|
- __align__ - Text alignment: `left`, `center`, or `right`.
|
||
|
- __valign__ - Vertical text alignment: `top`, `middle`, or `bottom`.
|
||
|
- __shrink__ - Shrink/flex/grow to content and child elements. Width/height
|
||
|
during render.
|
||
|
- __padding__ - Amount of padding on the inside of the element. Can be a number
|
||
|
or an object containing the properties: `left`, `right`, `top`, and `bottom`.
|
||
|
- __width, height__ - Width/height of the element, can be a number, percentage
|
||
|
(`0-100%`), or keyword (`half` or `shrink`). Percentages can also have
|
||
|
offsets (`50%+1`, `50%-1`).
|
||
|
- __left, right, top, bottom__ - Offsets of the element __relative to its
|
||
|
parent__. Can be a number, percentage (`0-100%`), or keyword (`center`).
|
||
|
`right` and `bottom` do not accept keywords. Percentages can also have
|
||
|
offsets (`50%+1`, `50%-1`).
|
||
|
- __position__ - Can contain the above options.
|
||
|
- __scrollable__ - Whether the element is scrollable or not.
|
||
|
- __ch__ - Background character (default is whitespace ` `).
|
||
|
- __draggable__ - Allow the element to be dragged with the mouse.
|
||
|
- __shadow__ - Draw a translucent offset shadow behind the element.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Node.
|
||
|
- __name__ - Name of the element. Useful for form submission.
|
||
|
- __border__ - Border object.
|
||
|
- __type__ - Type of border (`line` or `bg`). `bg` by default.
|
||
|
- __ch__ - Character to use if `bg` type, default is space.
|
||
|
- __bg, fg__ - Border foreground and background, must be numbers (-1 for
|
||
|
default).
|
||
|
- __bold, underline__ - Border attributes.
|
||
|
- __style__ - Contains attributes (e.g. `fg/bg/underline`). See above.
|
||
|
- __position__ - Raw width, height, and offsets.
|
||
|
- __content__ - Raw text content.
|
||
|
- __hidden__ - Whether the element is hidden or not.
|
||
|
- __visible__ - Whether the element is visible or not.
|
||
|
- __detached__ - Whether the element is attached to a screen in its ancestry
|
||
|
somewhere.
|
||
|
- __fg, bg__ - Foreground and background, must be numbers (-1 for default).
|
||
|
- __bold, underline__ - Attributes.
|
||
|
- __width__ - Calculated width.
|
||
|
- __height__ - Calculated height.
|
||
|
- __left__ - Calculated relative left offset.
|
||
|
- __right__ - Calculated relative right offset.
|
||
|
- __top__ - Calculated relative top offset.
|
||
|
- __bottom__ - Calculated relative bottom offset.
|
||
|
- __aleft__ - Calculated absolute left offset.
|
||
|
- __aright__ - Calculated absolute right offset.
|
||
|
- __atop__ - Calculated absolute top offset.
|
||
|
- __abottom__ - Calculated absolute bottom offset.
|
||
|
- __draggable__ - Whether the element is draggable. Set to true to allow
|
||
|
dragging.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Node.
|
||
|
- __blur, focus__ - Received when an element is focused or unfocused.
|
||
|
- __mouse__ - Received on mouse events for this element.
|
||
|
- __mousedown, mouseup__ - Mouse button was pressed or released.
|
||
|
- __wheeldown, wheelup__ - Wheel was scrolled down or up.
|
||
|
- __mouseover, mouseout__ - Element was hovered or unhovered.
|
||
|
- __mousemove__ - Mouse was moved somewhere on this element.
|
||
|
- __click__ - Element was clicked (slightly smarter than mouseup).
|
||
|
- __keypress__ - Received on key events for this element.
|
||
|
- __move__ - Received when the element is moved.
|
||
|
- __resize__ - Received when the element is resized.
|
||
|
- __key [name]__ - Received on key event for [name].
|
||
|
- __prerender__ - Received before a call to render.
|
||
|
- __render__ - Received after a call to render.
|
||
|
- __hide__ - Received when element becomes hidden.
|
||
|
- __show__ - Received when element is shown.
|
||
|
- __destroy__ - Received when element is destroyed.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Node.
|
||
|
- Note: If the `scrollable` option is enabled, Element inherits all methods
|
||
|
from ScrollableBox.
|
||
|
- __render()__ - Write content and children to the screen buffer.
|
||
|
- __hide()__ - Hide element.
|
||
|
- __show()__ - Show element.
|
||
|
- __toggle()__ - Toggle hidden/shown.
|
||
|
- __focus()__ - Focus element.
|
||
|
- __key(name, listener)__ - Bind a keypress listener for a specific key.
|
||
|
- __onceKey(name, listener)__ - Bind a keypress listener for a specific key
|
||
|
once.
|
||
|
- __unkey(name, listener)__ - Remove a keypress listener for a specific key.
|
||
|
- __onScreenEvent(type, handler)__ - Same as`el.on('screen', ...)` except this
|
||
|
will automatically keep track of which listeners are bound to the screen
|
||
|
object. For use with `removeScreenEvent()`, `free()`, and `destroy()`.
|
||
|
- __removeScreenEvent(type, handler)__ - Same as`el.removeListener('screen',
|
||
|
...)` except this will automatically keep track of which listeners are bound
|
||
|
to the screen object. For use with `onScreenEvent()`, `free()`, and
|
||
|
`destroy()`.
|
||
|
- __free()__ - Free up the element. Automatically unbind all events that may
|
||
|
have been bound to the screen object. This prevents memory leaks. For use
|
||
|
with `onScreenEvent()`, `removeScreenEvent()`, and `destroy()`.
|
||
|
- __destroy()__ - Same as the `detach()` method, except this will automatically
|
||
|
call `free()` and unbind any screen events to prevent memory leaks. for use
|
||
|
with `onScreenEvent()`, `removeScreenEvent()`, and `free()`.
|
||
|
- __setIndex(z)__ - Set the z-index of the element (changes rendering order).
|
||
|
- __setFront()__ - Put the element in front of its siblings.
|
||
|
- __setBack()__ - Put the element in back of its siblings.
|
||
|
- __setLabel(text/options)__ - Set the label text for the top-left corner.
|
||
|
Example options: `{text:'foo',side:'left'}`
|
||
|
- __removeLabel()__ - Remove the label completely.
|
||
|
- __setHover(text/options)__ - Set a hover text box to follow the cursor.
|
||
|
Similar to the "title" DOM attribute in the browser.
|
||
|
Example options: `{text:'foo'}`
|
||
|
- __removeHover()__ - Remove the hover label completely.
|
||
|
- __enableMouse()__ - Enable mouse events for the element (automatically called
|
||
|
when a form of on('mouse') is bound).
|
||
|
- __enableKeys()__ - Enable keypress events for the element (automatically
|
||
|
called when a form of on('keypress') is bound).
|
||
|
- __enableInput()__ - Enable key and mouse events. Calls bot enableMouse and
|
||
|
enableKeys.
|
||
|
- __enableDrag()__ - Enable dragging of the element.
|
||
|
- __disableDrag()__ - Disable dragging of the element.
|
||
|
- __screenshot([xi, xl, yi, yl])__ - Take an SGR screenshot of the element
|
||
|
within the region. Returns a string containing only characters and SGR codes.
|
||
|
Can be displayed by simply echoing it in a terminal.
|
||
|
|
||
|
###### Content Methods
|
||
|
|
||
|
Methods for dealing with text content, line by line. Useful for writing a
|
||
|
text editor, irc client, etc.
|
||
|
|
||
|
Note: All of these methods deal with pre-aligned, pre-wrapped text. If you use
|
||
|
deleteTop() on a box with a wrapped line at the top, it may remove 3-4 "real"
|
||
|
lines (rows) depending on how long the original line was.
|
||
|
|
||
|
The `lines` parameter can be a string or an array of strings. The `line`
|
||
|
parameter must be a string.
|
||
|
|
||
|
- __setContent(text)__ - Set the content. Note: When text is input, it will be
|
||
|
stripped of all non-SGR escape codes, tabs will be replaced with 8 spaces,
|
||
|
and tags will be replaced with SGR codes (if enabled).
|
||
|
- __getContent()__ - Return content, slightly different from `el.content`.
|
||
|
Assume the above formatting.
|
||
|
- __setText(text)__ - Similar to `setContent`, but ignore tags and remove escape
|
||
|
codes.
|
||
|
- __getText()__ - Similar to `getContent`, but return content with tags and
|
||
|
escape codes removed.
|
||
|
- __insertLine(i, lines)__ - Insert a line into the box's content.
|
||
|
- __deleteLine(i)__ - Delete a line from the box's content.
|
||
|
- __getLine(i)__ - Get a line from the box's content.
|
||
|
- __getBaseLine(i)__ - Get a line from the box's content from the visible top.
|
||
|
- __setLine(i, line)__ - Set a line in the box's content.
|
||
|
- __setBaseLine(i, line)__ - Set a line in the box's content from the visible
|
||
|
top.
|
||
|
- __clearLine(i)__ - Clear a line from the box's content.
|
||
|
- __clearBaseLine(i)__ - Clear a line from the box's content from the visible
|
||
|
top.
|
||
|
- __insertTop(lines)__ - Insert a line at the top of the box.
|
||
|
- __insertBottom(lines)__ - Insert a line at the bottom of the box.
|
||
|
- __deleteTop()__ - Delete a line at the top of the box.
|
||
|
- __deleteBottom()__ - Delete a line at the bottom of the box.
|
||
|
- __unshiftLine(lines)__ - Unshift a line onto the top of the content.
|
||
|
- __shiftLine(i)__ - Shift a line off the top of the content.
|
||
|
- __pushLine(lines)__ - Push a line onto the bottom of the content.
|
||
|
- __popLine(i)__ - Pop a line off the bottom of the content.
|
||
|
- __getLines()__ - An array containing the content lines.
|
||
|
- __getScreenLines()__ - An array containing the lines as they are displayed on
|
||
|
the screen.
|
||
|
- __strWidth(text)__ - Get a string's displayed width, taking into account
|
||
|
double-width, surrogate pairs, combining characters, tags, and SGR escape
|
||
|
codes.
|
||
|
|
||
|
|
||
|
### Boxes
|
||
|
|
||
|
|
||
|
#### Box (from Element)
|
||
|
|
||
|
A box element which draws a simple box containing `content` or other elements.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Element.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Element.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Element.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Element.
|
||
|
|
||
|
|
||
|
#### Text (from Element)
|
||
|
|
||
|
An element similar to Box, but geared towards rendering simple text elements.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Element.
|
||
|
- __fill__ - Fill the entire line with chosen bg until parent bg ends, even if
|
||
|
there is not enough text to fill the entire width. __(deprecated)__
|
||
|
- __align__ - Text alignment: `left`, `center`, or `right`.
|
||
|
|
||
|
Inherits all options, properties, events, and methods from Element.
|
||
|
|
||
|
|
||
|
#### Line (from Box)
|
||
|
|
||
|
A simple line which can be `line` or `bg` styled.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __orientation__ - Can be `vertical` or `horizontal`.
|
||
|
- __type, bg, fg, ch__ - Treated the same as a border object.
|
||
|
(attributes can be contained in `style`).
|
||
|
|
||
|
Inherits all options, properties, events, and methods from Box.
|
||
|
|
||
|
|
||
|
#### ScrollableBox (from Box)
|
||
|
|
||
|
__DEPRECATED__ - Use Box with the `scrollable` option instead.
|
||
|
|
||
|
A box with scrollable content.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __baseLimit__ - A limit to the childBase. Default is `Infinity`.
|
||
|
- __alwaysScroll__ - A option which causes the ignoring of `childOffset`. This
|
||
|
in turn causes the childBase to change every time the element is scrolled.
|
||
|
- __scrollbar__ - Object enabling a scrollbar.
|
||
|
- __scrollbar.style__ - Style of the scrollbar.
|
||
|
- __scrollbar.track__ - Style of the scrollbar track if present (takes regular
|
||
|
style options).
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __childBase__ - The offset of the top of the scroll content.
|
||
|
- __childOffset__ - The offset of the chosen item/line.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __scroll__ - Received when the element is scrolled.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- __scroll(offset)__ - Scroll the content by a relative offset.
|
||
|
- __scrollTo(index)__ - Scroll the content to an absolute index.
|
||
|
- __setScroll(index)__ - Same as `scrollTo`.
|
||
|
- __setScrollPerc(perc)__ - Set the current scroll index in percentage (0-100).
|
||
|
- __getScroll()__ - Get the current scroll index in lines.
|
||
|
- __getScrollHeight()__ - Get the actual height of the scrolling area.
|
||
|
- __getScrollPerc()__ - Get the current scroll index in percentage.
|
||
|
- __resetScroll()__ - Reset the scroll index to its initial state.
|
||
|
|
||
|
|
||
|
#### ScrollableText (from ScrollableBox)
|
||
|
|
||
|
__DEPRECATED__ - Use Box with the `scrollable` and `alwaysScroll` options
|
||
|
instead.
|
||
|
|
||
|
A scrollable text box which can display and scroll text, as well as handle
|
||
|
pre-existing newlines and escape codes.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from ScrollableBox.
|
||
|
- __mouse__ - Whether to enable automatic mouse support for this element.
|
||
|
- __keys__ - Use predefined keys for navigating the text.
|
||
|
- __vi__ - Use vi keys with the `keys` option.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from ScrollableBox.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from ScrollableBox.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from ScrollableBox.
|
||
|
|
||
|
|
||
|
#### BigText (from Box)
|
||
|
|
||
|
A box which can render content drawn as 8x14 cell characters using the terminus
|
||
|
font.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __font__ - bdf->json font file to use (see [ttystudio][ttystudio] for
|
||
|
instructions on compiling BDFs to JSON).
|
||
|
- __fontBold__ - bdf->json bold font file to use (see [ttystudio][ttystudio]
|
||
|
for instructions on compiling BDFs to JSON).
|
||
|
- __fch__ - foreground character. (default: `' '`)
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
|
||
|
### Lists
|
||
|
|
||
|
|
||
|
#### List (from Box)
|
||
|
|
||
|
A scrollable list which can display selectable items.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __style.selected__ - Style for a selected item.
|
||
|
- __style.item__ - Style for an unselected item.
|
||
|
- __mouse__ - Whether to automatically enable mouse support for this list
|
||
|
(allows clicking items).
|
||
|
- __keys__ - Use predefined keys for navigating the list.
|
||
|
- __vi__ - Use vi keys with the `keys` option.
|
||
|
- __items__ - An array of strings which become the list's items.
|
||
|
- __search__ - A function that is called when `vi` mode is enabled and the key
|
||
|
`/` is pressed. This function accepts a callback function which should be
|
||
|
called with the search string. The search string is then used to jump to an
|
||
|
item that is found in `items`.
|
||
|
- __interactive__ - Whether the list is interactive and can have items selected
|
||
|
(Default: true).
|
||
|
- __invertSelected__ - Whether to automatically override tags and invert fg of
|
||
|
item when selected (Default: `true`).
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __select__ - Received when an item is selected.
|
||
|
- __cancel__ - List was canceled (when `esc` is pressed with the `keys` option).
|
||
|
- __action__ - Either a select or a cancel event was received.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __add/addItem(text)__ - Add an item based on a string.
|
||
|
- __removeItem(child)__ - Removes an item from the list. Child can be an
|
||
|
element, index, or string.
|
||
|
- __pushItem(child)__ - Push an item onto the list.
|
||
|
- __popItem()__ - Pop an item off the list.
|
||
|
- __unshiftItem(child)__ - Unshift an item onto the list.
|
||
|
- __shiftItem()__ - Shift an item off the list.
|
||
|
- __insertItem(i, child)__ - Inserts an item to the list. Child can be an
|
||
|
element, index, or string.
|
||
|
- __getItem(child)__ - Returns the item element. Child can be an element,
|
||
|
index, or string.
|
||
|
- __setItem(child, content)__ - Set item to content.
|
||
|
- __spliceItem(i, n, item1, ...)__ - Remove and insert items to the list.
|
||
|
- __clearItems()__ - Clears all items from the list.
|
||
|
- __setItems(items)__ - Sets the list items to multiple strings.
|
||
|
- __getItemIndex(child)__ - Returns the item index from the list. Child can be
|
||
|
an element, index, or string.
|
||
|
- __select(index)__ - Select an index of an item.
|
||
|
- __move(offset)__ - Select item based on current offset.
|
||
|
- __up(amount)__ - Select item above selected.
|
||
|
- __down(amount)__ - Select item below selected.
|
||
|
- __pick(callback)__ - Show/focus list and pick an item. The callback is
|
||
|
executed with the result.
|
||
|
- __fuzzyFind([string/regex/callback])__ - Find an item based on its text
|
||
|
content.
|
||
|
|
||
|
|
||
|
#### FileManager (from List)
|
||
|
|
||
|
A very simple file manager for selecting files.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from List.
|
||
|
- __cwd__ - Current working directory.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from List.
|
||
|
- __cwd__ - Current working directory.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from List.
|
||
|
- __cd__ - Directory was selected and navigated to.
|
||
|
- __file__ - File was selected.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from List.
|
||
|
- __refresh([cwd], [callback])__ - Refresh the file list (perform a `readdir` on `cwd`
|
||
|
and update the list items).
|
||
|
- __pick([cwd], callback)__ - Pick a single file and return the path in the callback.
|
||
|
- __reset([cwd], [callback])__ - Reset back to original cwd.
|
||
|
|
||
|
|
||
|
#### ListTable (from List)
|
||
|
|
||
|
A stylized table of text elements with a list.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from List.
|
||
|
- __rows/data__ - Array of array of strings representing rows.
|
||
|
- __pad__ - Spaces to attempt to pad on the sides of each cell. `2` by default:
|
||
|
one space on each side (only useful if the width is shrunken).
|
||
|
- __noCellBorders__ - Do not draw inner cells.
|
||
|
- __style.header__ - Header style.
|
||
|
- __style.cell__ - Cell style.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from List.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from List.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from List.
|
||
|
- __setRows/setData(rows)__ - Set rows in table. Array of arrays of strings.
|
||
|
``` js
|
||
|
table.setData([
|
||
|
[ 'Animals', 'Foods' ],
|
||
|
[ 'Elephant', 'Apple' ],
|
||
|
[ 'Bird', 'Orange' ]
|
||
|
]);
|
||
|
```
|
||
|
|
||
|
|
||
|
#### Listbar (from Box)
|
||
|
|
||
|
A horizontal list. Useful for a main menu bar.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __style.selected__ - Style for a selected item.
|
||
|
- __style.item__ - Style for an unselected item.
|
||
|
- __commands/items__ - Set buttons using an object with keys as titles of
|
||
|
buttons, containing of objects containing keys of `keys` and `callback`.
|
||
|
- __autoCommandKeys__ - Automatically bind list buttons to keys 0-9.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __setItems(commands)__ - Set commands (see `commands` option above).
|
||
|
- __add/addItem/appendItem(item, callback)__ - Append an item to the bar.
|
||
|
- __select(offset)__ - Select an item on the bar.
|
||
|
- __removeItem(child)__ - Remove item from the bar.
|
||
|
- __move(offset)__ - Move relatively across the bar.
|
||
|
- __moveLeft(offset)__ - Move left relatively across the bar.
|
||
|
- __moveRight(offset)__ - Move right relatively across the bar.
|
||
|
- __selectTab(index)__ - Select button and execute its callback.
|
||
|
|
||
|
|
||
|
### Forms
|
||
|
|
||
|
|
||
|
#### Form (from Box)
|
||
|
|
||
|
A form which can contain form elements.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __keys__ - Allow default keys (tab, vi keys, enter).
|
||
|
- __vi__ - Allow vi keys.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __submission__ - Last submitted data.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __submit__ - Form is submitted. Receives a data object.
|
||
|
- __cancel__ - Form is discarded.
|
||
|
- __reset__ - Form is cleared.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __focusNext()__ - Focus next form element.
|
||
|
- __focusPrevious()__ - Focus previous form element.
|
||
|
- __submit()__ - Submit the form.
|
||
|
- __cancel()__ - Discard the form.
|
||
|
- __reset()__ - Clear the form.
|
||
|
|
||
|
|
||
|
#### Input (from Box)
|
||
|
|
||
|
A form input.
|
||
|
|
||
|
|
||
|
#### Textarea (from Input)
|
||
|
|
||
|
A box which allows multiline text input.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __keys__ - Use pre-defined keys (`i` or `enter` for insert, `e` for editor,
|
||
|
`C-e` for editor while inserting).
|
||
|
- __mouse__ - Use pre-defined mouse events (right-click for editor).
|
||
|
- __inputOnFocus__ - Call `readInput()` when the element is focused.
|
||
|
Automatically unfocus.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __value__ - The input text. __read-only__.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __submit__ - Value is submitted (enter).
|
||
|
- __cancel__ - Value is discared (escape).
|
||
|
- __action__ - Either submit or cancel.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __submit__ - Submit the textarea (emits `submit`).
|
||
|
- __cancel__ - Cancel the textarea (emits `cancel`).
|
||
|
- __readInput(callback)__ - Grab key events and start reading text from the
|
||
|
keyboard. Takes a callback which receives the final value.
|
||
|
- __readEditor(callback)__ - Open text editor in `$EDITOR`, read the output from
|
||
|
the resulting file. Takes a callback which receives the final value.
|
||
|
- __getValue()__ - The same as `this.value`, for now.
|
||
|
- __clearValue()__ - Clear input.
|
||
|
- __setValue(text)__ - Set value.
|
||
|
|
||
|
|
||
|
#### Textbox (from Textarea)
|
||
|
|
||
|
A box which allows text input.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Textarea.
|
||
|
- __secret__ - Completely hide text.
|
||
|
- __censor__ - Replace text with asterisks (`*`).
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Textarea.
|
||
|
- __secret__ - Completely hide text.
|
||
|
- __censor__ - Replace text with asterisks (`*`).
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Textarea.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Textarea.
|
||
|
|
||
|
|
||
|
#### Button (from Input)
|
||
|
|
||
|
A button which can be focused and allows key and mouse input.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __press__ - Received when the button is clicked/pressed.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __press()__ - Press button. Emits `press`.
|
||
|
|
||
|
|
||
|
#### Checkbox (from Input)
|
||
|
|
||
|
A checkbox which can be used in a form element.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __checked__ - Whether the element is checked or not.
|
||
|
- __mouse__ - Enable mouse support.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __text__ - The text next to the checkbox (do not use setContent, use
|
||
|
`check.text = ''`).
|
||
|
- __checked__ - Whether the element is checked or not.
|
||
|
- __value__ - Same as `checked`.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __check__ - Received when element is checked.
|
||
|
- __uncheck__ received when element is unchecked.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __check()__ - Check the element.
|
||
|
- __uncheck()__ - Uncheck the element.
|
||
|
- __toggle()__ - Toggle checked state.
|
||
|
|
||
|
|
||
|
#### RadioSet (from Box)
|
||
|
|
||
|
An element wrapping RadioButtons. RadioButtons within this element will be
|
||
|
mutually exclusive with each other.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
|
||
|
#### RadioButton (from Checkbox)
|
||
|
|
||
|
A radio button which can be used in a form element.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Checkbox.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Checkbox.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Checkbox.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Checkbox.
|
||
|
|
||
|
|
||
|
### Prompts
|
||
|
|
||
|
|
||
|
#### Prompt (from Box)
|
||
|
|
||
|
A prompt box containing a text input, okay, and cancel buttons (automatically
|
||
|
hidden).
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __input/setInput/readInput(text, value, callback)__ - Show the prompt and
|
||
|
wait for the result of the textbox. Set text and initial value.
|
||
|
|
||
|
|
||
|
#### Question (from Box)
|
||
|
|
||
|
A question box containing okay and cancel buttons (automatically hidden).
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __ask(question, callback)__ - Ask a `question`. `callback` will yield the
|
||
|
result.
|
||
|
|
||
|
|
||
|
#### Message (from Box)
|
||
|
|
||
|
A box containing a message to be displayed (automatically hidden).
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __log/display(text, [time], callback)__ - Display a message for a time
|
||
|
(default is 3 seconds). Set time to 0 for a perpetual message that is
|
||
|
dismissed on keypress.
|
||
|
- __error(text, [time], callback)__ - Display an error in the same way.
|
||
|
|
||
|
|
||
|
#### Loading (from Box)
|
||
|
|
||
|
A box with a spinning line to denote loading (automatically hidden).
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __load(text)__ - Display the loading box with a message. Will lock keys until
|
||
|
`stop` is called.
|
||
|
- __stop()__ - Hide loading box. Unlock keys.
|
||
|
|
||
|
|
||
|
### Data Display
|
||
|
|
||
|
|
||
|
#### ProgressBar (from Input)
|
||
|
|
||
|
A progress bar allowing various styles. This can also be used as a form input.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __orientation__ - Can be `horizontal` or `vertical`.
|
||
|
- __style.bar__ - Style of the bar contents itself.
|
||
|
- __pch__ - The character to fill the bar with (default is space).
|
||
|
- __filled__ - The amount filled (0 - 100).
|
||
|
- __value__ - Same as `filled`.
|
||
|
- __keys__ - Enable key support.
|
||
|
- __mouse__ - Enable mouse support.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __reset__ - Bar was reset.
|
||
|
- __complete__ - Bar has completely filled.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Input.
|
||
|
- __progress(amount)__ - Progress the bar by a fill amount.
|
||
|
- __setProgress(amount)__ - Set progress to specific amount.
|
||
|
- __reset()__ - Reset the bar.
|
||
|
|
||
|
|
||
|
#### Log (from ScrollableText)
|
||
|
|
||
|
A log permanently scrolled to the bottom.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from ScrollableText.
|
||
|
- __scrollback__ - Amount of scrollback allowed. Default: Infinity.
|
||
|
- __scrollOnInput__ - Scroll to bottom on input even if the user has scrolled
|
||
|
up. Default: false.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from ScrollableText.
|
||
|
- __scrollback__ - Amount of scrollback allowed. Default: Infinity.
|
||
|
- __scrollOnInput__ - Scroll to bottom on input even if the user has scrolled
|
||
|
up. Default: false.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from ScrollableText.
|
||
|
- __log__ - Emitted on a log line. Passes in line.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from ScrollableText.
|
||
|
- __log/add(text)__ - Add a log line.
|
||
|
|
||
|
|
||
|
#### Table (from Box)
|
||
|
|
||
|
A stylized table of text elements.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __rows/data__ - Array of array of strings representing rows.
|
||
|
- __pad__ - Spaces to attempt to pad on the sides of each cell. `2` by default:
|
||
|
one space on each side (only useful if the width is shrunken).
|
||
|
- __noCellBorders__ - Do not draw inner cells.
|
||
|
- __fillCellBorders__ - Fill cell borders with the adjacent background color.
|
||
|
- __style.header__ - Header style.
|
||
|
- __style.cell__ - Cell style.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __setRows/setData(rows)__ - Set rows in table. Array of arrays of strings.
|
||
|
``` js
|
||
|
table.setData([
|
||
|
[ 'Animals', 'Foods' ],
|
||
|
[ 'Elephant', 'Apple' ],
|
||
|
[ 'Bird', 'Orange' ]
|
||
|
]);
|
||
|
```
|
||
|
|
||
|
|
||
|
### Special Elements
|
||
|
|
||
|
|
||
|
#### Terminal (from Box)
|
||
|
|
||
|
A box which spins up a pseudo terminal and renders the output. Useful for
|
||
|
writing a terminal multiplexer, or something similar to an mc-like file
|
||
|
manager. Requires term.js and pty.js to be installed. See
|
||
|
`example/multiplex.js` for an example terminal multiplexer.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __handler__ - Handler for input data.
|
||
|
- __shell__ - Name of shell. `$SHELL` by default.
|
||
|
- __args__ - Args for shell.
|
||
|
- __cursor__ - Can be `line`, `underline`, and `block`.
|
||
|
- __terminal__ - Terminal name (Default: `xterm`).
|
||
|
- __env__ - Object for process env.
|
||
|
- Other options similar to term.js'.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __term__ - Reference to the headless term.js terminal.
|
||
|
- __pty__ - Reference to the pty.js pseudo terminal.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __title__ - Window title from terminal.
|
||
|
- Other events similar to ScrollableBox.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __write(data)__ - Write data to the terminal.
|
||
|
- __screenshot([xi, xl, yi, xl])__ - Nearly identical to `element.screenshot`,
|
||
|
however, the specified region includes the terminal's _entire_ scrollback,
|
||
|
rather than just what is visible on the screen.
|
||
|
- Other methods similar to ScrollableBox.
|
||
|
|
||
|
|
||
|
#### Image (from Box)
|
||
|
|
||
|
Display an image in the terminal (jpeg, png, gif) using either blessed's
|
||
|
internal png/gif-to-terminal renderer (using a [ANSIImage element](#ansiimage-from-box)) or
|
||
|
using `w3mimgdisplay` (using a [OverlayImage element](#overlayimage-from-box)).
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __file__ - Path to image.
|
||
|
- __type__ - `ansi` or `overlay`. Whether to render the file as ANSI art or
|
||
|
using `w3m` to overlay. See the [ANSIImage element](#ansiimage-from-box) for
|
||
|
more information/options. (__default__: `ansi`).
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- See [ANSIImage element](#ansiimage-from-box)
|
||
|
- See [OverlayImage element](#overlayimage-from-box)
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- See [ANSIImage element](#ansiimage-from-box)
|
||
|
- See [OverlayImage element](#overlayimage-from-box)
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- See [ANSIImage element](#ansiimage-from-box)
|
||
|
- See [OverlayImage element](#overlayimage-from-box)
|
||
|
|
||
|
|
||
|
#### ANSIImage (from Box)
|
||
|
|
||
|
Convert any `.png` file (or `.gif`, see below) to an ANSI image and display it
|
||
|
as an element. This differs from the `OverlayImage` element in that it uses
|
||
|
blessed's internal PNG/GIF parser and does not require external dependencies.
|
||
|
|
||
|
Blessed uses an internal from-scratch PNG/GIF reader because no other javascript
|
||
|
PNG reader supports Adam7 interlaced images (much less pass the png test
|
||
|
suite).
|
||
|
|
||
|
The blessed PNG reader supports adam7 deinterlacing, animation (APNG), all
|
||
|
color types, bit depths 1-32, alpha, alpha palettes, and outputs scaled bitmaps
|
||
|
(cellmaps) in blessed for efficient rendering to the screen buffer. It also
|
||
|
uses some code from libcaca/libcucul to add density ASCII characters in order
|
||
|
to give the image more detail in the terminal.
|
||
|
|
||
|
If a corrupt PNG or a non-PNG is passed in, blessed will display error text in
|
||
|
the element.
|
||
|
|
||
|
`.gif` files are also supported via a javascript implementation (they are
|
||
|
internally converted to bitmaps and fed to the PNG renderer). Any other image
|
||
|
format is support only if the user has imagemagick (`convert` and `identify`)
|
||
|
installed.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __file__ - URL or path to PNG/GIF file. Can also be a buffer.
|
||
|
- __scale__ - Scale cellmap down (`0-1.0`) from its original pixel width/height
|
||
|
(Default: `1.0`).
|
||
|
- __width/height__ - This differs from other element's `width` or `height` in
|
||
|
that only one of them is needed: blessed will maintain the aspect ratio of
|
||
|
the image as it scales down to the proper number of cells. __NOTE__: PNG/GIF's
|
||
|
are always automatically shrunken to size (based on scale) if a `width` or
|
||
|
`height` is not given.
|
||
|
- __ascii__ - Add various "density" ASCII characters over the rendering to give
|
||
|
the image more detail, similar to libcaca/libcucul (the library mplayer uses
|
||
|
to display videos in the terminal).
|
||
|
- __animate__ - Whether to animate if the image is an APNG/animating GIF. If
|
||
|
false, only display the first frame or IDAT (Default: `true`).
|
||
|
- __speed__ - Set the speed of animation. Slower: `0.0-1.0`. Faster: `1-1000`.
|
||
|
It cannot go faster than 1 frame per millisecond, so 1000 is the fastest.
|
||
|
(Default: 1.0)
|
||
|
- __optimization__ - `mem` or `cpu`. If optimizing for memory, animation frames
|
||
|
will be rendered to bitmaps _as the animation plays_, using less memory.
|
||
|
Optimizing for cpu will precompile all bitmaps beforehand, which may be
|
||
|
faster, but might also OOM the process on large images. (Default: `mem`).
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __img__ - Image object from the png reader.
|
||
|
- __img.width__ - Pixel width.
|
||
|
- __img.height__ - Pixel height.
|
||
|
- __img.bmp__ - Image bitmap.
|
||
|
- __img.cellmap__ - Image cellmap (bitmap scaled down to cell size).
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __setImage(file)__ - Set the image in the box to a new path. File can be a
|
||
|
path, url, or buffer.
|
||
|
- __clearImage()__ - Clear the image.
|
||
|
- __play()__ - Play animation if it has been paused or stopped.
|
||
|
- __pause()__ - Pause animation.
|
||
|
- __stop()__ - Stop animation.
|
||
|
|
||
|
|
||
|
#### OverlayImage (from Box)
|
||
|
|
||
|
Display an image in the terminal (jpeg, png, gif) using w3mimgdisplay. Requires
|
||
|
w3m to be installed. X11 required: works in xterm, urxvt, and possibly other
|
||
|
terminals.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __file__ - Path to image.
|
||
|
- __ansi__ - Render the file as ANSI art instead of using `w3m` to overlay
|
||
|
Internally uses the ANSIImage element. See the [ANSIImage element](#ansiimage-from-box) for
|
||
|
more information/options. (Default: `true`).
|
||
|
- __w3m__ - Path to w3mimgdisplay. If a proper `w3mimgdisplay` path is not
|
||
|
given, blessed will search the entire disk for the binary.
|
||
|
- __search__ - Whether to search `/usr`, `/bin`, and `/lib` for
|
||
|
`w3mimgdisplay` (Default: `true`).
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __setImage(img, [callback])__ - Set the image in the box to a new path.
|
||
|
- __clearImage([callback])__ - Clear the current image.
|
||
|
- __imageSize(img, [callback])__ - Get the size of an image file in pixels.
|
||
|
- __termSize([callback])__ - Get the size of the terminal in pixels.
|
||
|
- __getPixelRatio([callback])__ - Get the pixel to cell ratio for the terminal.
|
||
|
- _Note:_ All methods above can be synchronous as long as the host version of
|
||
|
node supports `spawnSync`.
|
||
|
|
||
|
|
||
|
#### Video (from Box)
|
||
|
|
||
|
A box which spins up a pseudo terminal in order to render a video via `mplayer
|
||
|
-vo caca` or `mpv --vo caca`. Requires `mplayer` or `mpv` to be installed with
|
||
|
libcaca support.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __file__ - Video to play.
|
||
|
- __start__ - Start time in seconds.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
- __tty__ - The terminal element running `mplayer` or `mpv`.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Box.
|
||
|
|
||
|
|
||
|
#### Layout (from Element)
|
||
|
|
||
|
A layout which can position children automatically based on a `renderer` method
|
||
|
(__experimental__ - the mechanics of this element may be changed in the
|
||
|
future!).
|
||
|
|
||
|
By default, the Layout element automatically positions children as if they were
|
||
|
`display: inline-block;` in CSS.
|
||
|
|
||
|
##### Options:
|
||
|
|
||
|
- Inherits all from Element.
|
||
|
- __renderer__ - A callback which is called right before the children are
|
||
|
iterated over to be rendered. Should return an iterator callback which is
|
||
|
called on each child element: __iterator(el, i)__.
|
||
|
- __layout__ - Using the default renderer, it provides two layouts: inline, and
|
||
|
grid. `inline` is the default and will render akin to `inline-block`. `grid`
|
||
|
will create an automatic grid based on element dimensions. The grid cells'
|
||
|
width and height are always determined by the largest children in the layout.
|
||
|
|
||
|
##### Properties:
|
||
|
|
||
|
- Inherits all from Element.
|
||
|
|
||
|
##### Events:
|
||
|
|
||
|
- Inherits all from Element.
|
||
|
|
||
|
##### Methods:
|
||
|
|
||
|
- Inherits all from Element.
|
||
|
- __renderer(coords)__ - A callback which is called right before the children
|
||
|
are iterated over to be rendered. Should return an iterator callback which is
|
||
|
called on each child element: __iterator(el, i)__.
|
||
|
- __isRendered(el)__ - Check to see if a previous child element has been
|
||
|
rendered and is visible on screen. This is __only__ useful for checking child
|
||
|
elements that have already been attempted to be rendered! see the example
|
||
|
below.
|
||
|
- __getLast(i)__ - Get the last rendered and visible child element based on an
|
||
|
index. This is useful for basing the position of the current child element on
|
||
|
the position of the last child element.
|
||
|
- __getLastCoords(i)__ - Get the last rendered and visible child element coords
|
||
|
based on an index. This is useful for basing the position of the current
|
||
|
child element on the position of the last child element. See the example
|
||
|
below.
|
||
|
|
||
|
##### Rendering a Layout for child elements
|
||
|
|
||
|
###### Notes
|
||
|
|
||
|
You must __always__ give `Layout` a width and height. This is a chicken-and-egg
|
||
|
problem: blessed cannot calculate the width and height dynamically _before_ the
|
||
|
children are positioned.
|
||
|
|
||
|
`border` and `padding` are already calculated into the `coords` object the
|
||
|
`renderer` receives, so there is no need to account for it in your renderer.
|
||
|
|
||
|
Try to set position for children using `el.position`. `el.position` is the most
|
||
|
primitive "to-be-rendered" way to set coordinates. Setting `el.left` directly
|
||
|
has more dynamic behavior which may interfere with rendering.
|
||
|
|
||
|
Some definitions for `coords` (otherwise known as `el.lpos`):
|
||
|
|
||
|
- `coords.xi` - the absolute x coordinate of the __left__ side of a rendered
|
||
|
element. It is absolute: relative to the screen itself.
|
||
|
- `coords.xl` - the absolute x coordinate of the __right__ side of a rendered
|
||
|
element. It is absolute: relative to the screen itself.
|
||
|
- `coords.yi` - the absolute y coordinate of the __top__ side of a rendered
|
||
|
element. It is absolute: relative to the screen itself.
|
||
|
- `coords.yl` - the absolute y coordinate of the __bottom__ side of a rendered
|
||
|
element. It is absolute: relative to the screen itself.
|
||
|
|
||
|
Note again: the `coords` the renderer receives for the Layout already has
|
||
|
border and padding subtracted, so you do not have to account for these. The
|
||
|
children do not.
|
||
|
|
||
|
###### Example
|
||
|
|
||
|
Here is an example of how to provide a renderer. Note that this is also the
|
||
|
default renderer if none is provided. This renderer will render each child as
|
||
|
though they were `display: inline-block;` in CSS, as if there were a
|
||
|
dynamically sized horizontal grid from left to right.
|
||
|
|
||
|
``` js
|
||
|
var layout = blessed.layout({
|
||
|
parent: screen,
|
||
|
top: 'center',
|
||
|
left: 'center',
|
||
|
width: '50%',
|
||
|
height: '50%',
|
||
|
border: 'line',
|
||
|
style: {
|
||
|
bg: 'red',
|
||
|
border: {
|
||
|
fg: 'blue'
|
||
|
}
|
||
|
},
|
||
|
// NOTE: This is already the default renderer if none is provided!
|
||
|
renderer: function(coords) {
|
||
|
var self = this;
|
||
|
|
||
|
// The coordinates of the layout element
|
||
|
var width = coords.xl - coords.xi
|
||
|
, height = coords.yl - coords.yi
|
||
|
, xi = coords.xi
|
||
|
, xl = coords.xl
|
||
|
, yi = coords.yi
|
||
|
, yl = coords.yl;
|
||
|
|
||
|
// The current row offset in cells (which row are we on?)
|
||
|
var rowOffset = 0;
|
||
|
|
||
|
// The index of the first child in the row
|
||
|
var rowIndex = 0;
|
||
|
|
||
|
return function iterator(el, i) {
|
||
|
// Make our children shrinkable. If they don't have a height, for
|
||
|
// example, calculate it for them.
|
||
|
el.shrink = true;
|
||
|
|
||
|
// Find the previous rendered child's coordinates
|
||
|
var last = self.getLastCoords(i);
|
||
|
|
||
|
// If there is no previously rendered element, we are on the first child.
|
||
|
if (!last) {
|
||
|
el.position.left = 0;
|
||
|
el.position.top = 0;
|
||
|
} else {
|
||
|
// Otherwise, figure out where to place this child. We'll start by
|
||
|
// setting it's `left`/`x` coordinate to right after the previous
|
||
|
// rendered element. This child will end up directly to the right of it.
|
||
|
el.position.left = last.xl - xi;
|
||
|
|
||
|
// If our child does not overlap the right side of the Layout, set it's
|
||
|
// `top`/`y` to the current `rowOffset` (the coordinate for the current
|
||
|
// row).
|
||
|
if (el.position.left + el.width <= width) {
|
||
|
el.position.top = rowOffset;
|
||
|
} else {
|
||
|
// Otherwise we need to start a new row and calculate a new
|
||
|
// `rowOffset` and `rowIndex` (the index of the child on the current
|
||
|
// row).
|
||
|
rowOffset += self.children.slice(rowIndex, i).reduce(function(out, el) {
|
||
|
if (!self.isRendered(el)) return out;
|
||
|
out = Math.max(out, el.lpos.yl - el.lpos.yi);
|
||
|
return out;
|
||
|
}, 0);
|
||
|
rowIndex = i;
|
||
|
el.position.left = 0;
|
||
|
el.position.top = rowOffset;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If our child overflows the Layout, do not render it!
|
||
|
// Disable this feature for now.
|
||
|
if (el.position.top + el.height > height) {
|
||
|
// Returning false tells blessed to ignore this child.
|
||
|
// return false;
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
});
|
||
|
|
||
|
for (var i = 0; i < 10; i++) {
|
||
|
blessed.box({
|
||
|
parent: layout,
|
||
|
width: i % 2 === 0 ? 10 : 20,
|
||
|
height: i % 2 === 0 ? 5 : 10,
|
||
|
border: 'line'
|
||
|
});
|
||
|
}
|
||
|
```
|
||
|
|
||
|
|
||
|
### Other
|
||
|
|
||
|
|
||
|
#### Helpers
|
||
|
|
||
|
All helpers reside on `blessed.helpers` or `blessed`.
|
||
|
|
||
|
- __merge(a, b)__ - Merge objects `a` and `b` into object `a`.
|
||
|
- __asort(obj)__ - Sort array alphabetically by `name` prop.
|
||
|
- __hsort(obj)__ - Sort array numerically by `index` prop.
|
||
|
- __findFile(start, target)__ - Find a file at `start` directory with name
|
||
|
`target`.
|
||
|
- __escape(text)__ - Escape content's tags to be passed into `el.setContent()`.
|
||
|
Example: `box.setContent('escaped tag: ' + blessed.escape('{bold}{/bold}'));`
|
||
|
- __parseTags(text)__ - Parse tags into SGR escape codes.
|
||
|
- __generateTags(style, text)__ - Generate text tags based on `style` object.
|
||
|
- __attrToBinary(style, element)__ - Convert `style` attributes to binary
|
||
|
format.
|
||
|
- __stripTags(text)__ - Strip text of tags and SGR sequences.
|
||
|
- __cleanTags(text)__ - Strip text of tags, SGR escape code, and
|
||
|
leading/trailing whitespace.
|
||
|
- __dropUnicode(text)__ - Drop text of any >U+FFFF characters.
|
||
|
|
||
|
|
||
|
### Mechanics
|
||
|
|
||
|
|
||
|
#### Content & Tags
|
||
|
|
||
|
Every element can have text content via `setContent`. If `tags: true` was
|
||
|
passed to the element's constructor, the content can contain tags. For example:
|
||
|
|
||
|
``` js
|
||
|
box.setContent('hello {red-fg}{green-bg}{bold}world{/bold}{/green-bg}{/red-fg}');
|
||
|
```
|
||
|
|
||
|
To make this more concise `{/}` cancels all character attributes.
|
||
|
|
||
|
``` js
|
||
|
box.setContent('hello {red-fg}{green-bg}{bold}world{/}');
|
||
|
```
|
||
|
|
||
|
|
||
|
##### Colors
|
||
|
|
||
|
Blessed tags support the basic 16 colors for colors, as well as up to 256
|
||
|
colors.
|
||
|
|
||
|
``` js
|
||
|
box.setContent('hello {red-fg}{green-bg}world{/}');
|
||
|
```
|
||
|
|
||
|
Tags can also use hex colors (which will be reduced to the most accurate
|
||
|
terminal color):
|
||
|
|
||
|
``` js
|
||
|
box.setContent('hello {#ff0000-fg}{#00ff00-bg}world{/}');
|
||
|
```
|
||
|
|
||
|
|
||
|
##### Attributes
|
||
|
|
||
|
Blessed supports all terminal attributes, including `bold`, `underline`,
|
||
|
`blink`, `inverse`, and `invisible`.
|
||
|
|
||
|
``` js
|
||
|
box.setContent('hello {bold}world{/bold}');
|
||
|
```
|
||
|
|
||
|
|
||
|
##### Alignment
|
||
|
|
||
|
Newlines and alignment are also possible in content.
|
||
|
|
||
|
``` js
|
||
|
box.setContent('hello\n'
|
||
|
+ '{right}world{/right}\n'
|
||
|
+ '{center}foo{/center}\n');
|
||
|
+ 'left{|}right');
|
||
|
```
|
||
|
|
||
|
This will produce a box that looks like:
|
||
|
|
||
|
```
|
||
|
| hello |
|
||
|
| world |
|
||
|
| foo |
|
||
|
| left right |
|
||
|
```
|
||
|
|
||
|
|
||
|
##### Escaping
|
||
|
|
||
|
Escaping can either be done using `blessed.escape()`
|
||
|
|
||
|
```
|
||
|
box.setContent('here is an escaped tag: ' + blessed.escape('{bold}{/bold}'));
|
||
|
```
|
||
|
|
||
|
Or with the special `{open}` and `{close}` tags:
|
||
|
|
||
|
```
|
||
|
box.setContent('here is an escaped tag: {open}bold{close}{open}/bold{close}');
|
||
|
```
|
||
|
|
||
|
Either will produce:
|
||
|
|
||
|
```
|
||
|
here is an escaped tag: {bold}{/bold}
|
||
|
```
|
||
|
|
||
|
|
||
|
##### SGR Sequences
|
||
|
|
||
|
Content can also handle SGR escape codes. This means if you got output from a
|
||
|
program, say `git log` for example, you can feed it directly to an element's
|
||
|
content and the colors will be parsed appropriately.
|
||
|
|
||
|
This means that while `{red-fg}foo{/red-fg}` produces `^[[31mfoo^[[39m`, you
|
||
|
could just feed `^[[31mfoo^[[39m` directly to the content.
|
||
|
|
||
|
|
||
|
#### Style
|
||
|
|
||
|
The style option controls most of the visual aspects of an element.
|
||
|
|
||
|
``` js
|
||
|
style: {
|
||
|
fg: 'blue',
|
||
|
bg: 'black',
|
||
|
bold: true,
|
||
|
underline: false,
|
||
|
blink: false,
|
||
|
inverse: false,
|
||
|
invisible: false,
|
||
|
transparent: false,
|
||
|
border: {
|
||
|
fg: 'blue',
|
||
|
bg: 'red'
|
||
|
},
|
||
|
scrollbar: {
|
||
|
bg: 'blue'
|
||
|
},
|
||
|
focus: {
|
||
|
bg: 'red'
|
||
|
},
|
||
|
hover: {
|
||
|
bg: 'red'
|
||
|
}
|
||
|
}
|
||
|
```
|
||
|
|
||
|
|
||
|
##### Colors
|
||
|
|
||
|
Colors can be the names of any of the 16 basic terminal colors, along with hex
|
||
|
values (e.g. `#ff0000`) for 256 color terminals. If 256 or 88 colors is not
|
||
|
supported. Blessed with reduce the color to whatever is available.
|
||
|
|
||
|
|
||
|
##### Attributes
|
||
|
|
||
|
Blessed supports all terminal attributes, including `bold`, `underline`,
|
||
|
`blink`, `inverse`, and `invisible`. Attributes are represented as bools in the
|
||
|
`style` object.
|
||
|
|
||
|
|
||
|
##### Transparency
|
||
|
|
||
|
Blessed can set the opacity of an element to 50% using `style.transparent =
|
||
|
true;`. While this seems like it normally shouldn't be possible in a terminal,
|
||
|
blessed will use a color blending algorithm to blend the element of the
|
||
|
foremost element with the background behind it. Obviously characters cannot be
|
||
|
blended, but background colors can.
|
||
|
|
||
|
|
||
|
##### Shadow
|
||
|
|
||
|
Translucent shadows are also an option when it comes to styling an element.
|
||
|
This option will create a 50% opacity 2-cell wide, 1-cell high shadow offset to
|
||
|
the bottom-right.
|
||
|
|
||
|
``` js
|
||
|
shadow: true
|
||
|
```
|
||
|
|
||
|
|
||
|
##### Effects
|
||
|
|
||
|
Blessed supports hover and focus styles. (Hover is only useful is mouse input
|
||
|
is enabled).
|
||
|
|
||
|
``` js
|
||
|
style: {
|
||
|
hover: {
|
||
|
bg: 'red'
|
||
|
},
|
||
|
focus: {
|
||
|
border: {
|
||
|
fg: 'blue'
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
```
|
||
|
|
||
|
|
||
|
##### Scrollbar
|
||
|
|
||
|
On scrollable elements, blessed will support style options for the scrollbar,
|
||
|
such as:
|
||
|
|
||
|
``` js
|
||
|
style: {
|
||
|
scrollbar: {
|
||
|
bg: 'red',
|
||
|
fg: 'blue'
|
||
|
}
|
||
|
}
|
||
|
```
|
||
|
|
||
|
As a main option, scrollbar will either take a bool or an object:
|
||
|
|
||
|
``` js
|
||
|
scrollbar: {
|
||
|
ch: ' '
|
||
|
}
|
||
|
```
|
||
|
|
||
|
Or:
|
||
|
|
||
|
``` js
|
||
|
scrollbar: true
|
||
|
```
|
||
|
|
||
|
|
||
|
#### Events
|
||
|
|
||
|
Events in Blessed work similar to the traditional node.js model, with one
|
||
|
important difference: they have a concept of a tree and event bubbling.
|
||
|
|
||
|
|
||
|
##### Event Bubbling
|
||
|
|
||
|
Events can bubble in blessed. For example:
|
||
|
|
||
|
Receiving all click events for `box` (a normal event listener):
|
||
|
|
||
|
``` js
|
||
|
box.on('click', function(mouse) {
|
||
|
box.setContent('You clicked ' + mouse.x + ', ' + mouse.y + '.');
|
||
|
screen.render();
|
||
|
});
|
||
|
```
|
||
|
|
||
|
Receiving all click events for `box`, as well as all of its children:
|
||
|
|
||
|
``` js
|
||
|
box.on('element click', function(el, mouse) {
|
||
|
box.setContent('You clicked '
|
||
|
+ el.type + ' at ' + mouse.x + ', ' + mouse.y + '.');
|
||
|
screen.render();
|
||
|
if (el === box) {
|
||
|
return false; // Cancel propagation.
|
||
|
}
|
||
|
});
|
||
|
```
|
||
|
|
||
|
`el` gets passed in as the first argument. It refers to the target element the
|
||
|
event occurred on. Returning `false` will cancel propagation up the tree.
|
||
|
|
||
|
|
||
|
#### Positioning
|
||
|
|
||
|
Offsets may be a number, a percentage (e.g. `50%`), or a keyword (e.g.
|
||
|
`center`).
|
||
|
|
||
|
Dimensions may be a number, or a percentage (e.g. `50%`).
|
||
|
|
||
|
Positions are treated almost _exactly_ the same as they are in CSS/CSSOM when
|
||
|
an element has the `position: absolute` CSS property.
|
||
|
|
||
|
When an element is created, it can be given coordinates in its constructor:
|
||
|
|
||
|
``` js
|
||
|
var box = blessed.box({
|
||
|
left: 'center',
|
||
|
top: 'center',
|
||
|
bg: 'yellow',
|
||
|
width: '50%',
|
||
|
height: '50%'
|
||
|
});
|
||
|
```
|
||
|
|
||
|
This tells blessed to create a box, perfectly centered __relative to its
|
||
|
parent__, 50% as wide and 50% as tall as its parent.
|
||
|
|
||
|
Percentages can also have offsets applied to them:
|
||
|
|
||
|
``` js
|
||
|
...
|
||
|
height: '50%-1',
|
||
|
left: '45%+1',
|
||
|
...
|
||
|
```
|
||
|
|
||
|
To access the calculated offsets, relative to the parent:
|
||
|
|
||
|
``` js
|
||
|
console.log(box.left);
|
||
|
console.log(box.top);
|
||
|
```
|
||
|
|
||
|
To access the calculated offsets, absolute (relative to the screen):
|
||
|
|
||
|
``` js
|
||
|
console.log(box.aleft);
|
||
|
console.log(box.atop);
|
||
|
```
|
||
|
|
||
|
|
||
|
##### Overlapping offsets and dimensions greater than parents'
|
||
|
|
||
|
This still needs to be tested a bit, but it should work.
|
||
|
|
||
|
|
||
|
#### Rendering
|
||
|
|
||
|
To actually render the screen buffer, you must call `render`.
|
||
|
|
||
|
``` js
|
||
|
box.setContent('Hello {#0fe1ab-fg}world{/}.');
|
||
|
screen.render();
|
||
|
```
|
||
|
|
||
|
Elements are rendered with the lower elements in the children array being
|
||
|
painted first. In terms of the painter's algorithm, the lowest indicies in the
|
||
|
array are the furthest away, just like in the DOM.
|
||
|
|
||
|
|
||
|
#### Artificial Cursors
|
||
|
|
||
|
Terminal cursors can be tricky. They all have different custom escape codes to
|
||
|
alter. As an _experimental_ alternative, blessed can draw a cursor for you,
|
||
|
allowing you to have a custom cursor that you control.
|
||
|
|
||
|
``` js
|
||
|
var screen = blessed.screen({
|
||
|
cursor: {
|
||
|
artificial: true,
|
||
|
shape: 'line',
|
||
|
blink: true,
|
||
|
color: null // null for default
|
||
|
}
|
||
|
});
|
||
|
```
|
||
|
|
||
|
That's it. It's controlled the same way as the regular cursor.
|
||
|
|
||
|
To create a custom cursor:
|
||
|
|
||
|
``` js
|
||
|
var screen = blessed.screen({
|
||
|
cursor: {
|
||
|
artificial: true,
|
||
|
shape: {
|
||
|
bg: 'red',
|
||
|
fg: 'white',
|
||
|
bold: true,
|
||
|
ch: '#'
|
||
|
},
|
||
|
blink: true
|
||
|
}
|
||
|
});
|
||
|
```
|
||
|
|
||
|
|
||
|
#### Multiple Screens
|
||
|
|
||
|
Blessed supports the ability to create multiple screens. This may not seem
|
||
|
useful at first, but if you're writing a program that serves terminal
|
||
|
interfaces over http, telnet, or any other protocol, this can be very useful.
|
||
|
|
||
|
##### Server Side Usage
|
||
|
|
||
|
A simple telnet server might look like this (see examples/blessed-telnet.js for
|
||
|
a full example):
|
||
|
|
||
|
``` js
|
||
|
var blessed = require('blessed');
|
||
|
var telnet = require('telnet');
|
||
|
|
||
|
telnet.createServer(function(client) {
|
||
|
client.do.transmit_binary();
|
||
|
client.do.terminal_type();
|
||
|
client.do.window_size();
|
||
|
|
||
|
client.on('terminal type', function(data) {
|
||
|
if (data.command === 'sb' && data.name) {
|
||
|
screen.terminal = data.name;
|
||
|
screen.render();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
client.on('window size', function(data) {
|
||
|
if (data.command === 'sb') {
|
||
|
client.columns = data.columns;
|
||
|
client.rows = data.rows;
|
||
|
client.emit('resize');
|
||
|
}
|
||
|
});
|
||
|
|
||
|
// Make the client look like a tty:
|
||
|
client.setRawMode = function(mode) {
|
||
|
client.isRaw = mode;
|
||
|
if (!client.writable) return;
|
||
|
if (mode) {
|
||
|
client.do.suppress_go_ahead();
|
||
|
client.will.suppress_go_ahead();
|
||
|
client.will.echo();
|
||
|
} else {
|
||
|
client.dont.suppress_go_ahead();
|
||
|
client.wont.suppress_go_ahead();
|
||
|
client.wont.echo();
|
||
|
}
|
||
|
};
|
||
|
client.isTTY = true;
|
||
|
client.isRaw = false;
|
||
|
client.columns = 80;
|
||
|
client.rows = 24;
|
||
|
|
||
|
var screen = blessed.screen({
|
||
|
smartCSR: true,
|
||
|
input: client,
|
||
|
output: client,
|
||
|
terminal: 'xterm-256color',
|
||
|
fullUnicode: true
|
||
|
});
|
||
|
|
||
|
client.on('close', function() {
|
||
|
if (!screen.destroyed) {
|
||
|
screen.destroy();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
screen.key(['C-c', 'q'], function(ch, key) {
|
||
|
screen.destroy();
|
||
|
});
|
||
|
|
||
|
screen.on('destroy', function() {
|
||
|
if (client.writable) {
|
||
|
client.destroy();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
screen.data.main = blessed.box({
|
||
|
parent: screen,
|
||
|
left: 'center',
|
||
|
top: 'center',
|
||
|
width: '80%',
|
||
|
height: '90%',
|
||
|
border: 'line',
|
||
|
content: 'Welcome to my server. Here is your own private session.'
|
||
|
});
|
||
|
|
||
|
screen.render();
|
||
|
}).listen(2300);
|
||
|
```
|
||
|
|
||
|
Once you've written something similar and started it, you can simply telnet
|
||
|
into your blessed app:
|
||
|
|
||
|
``` bash
|
||
|
$ telnet localhost 2300
|
||
|
```
|
||
|
|
||
|
Creating a netcat server would also work as long as you disable line buffering
|
||
|
and terminal echo on the commandline via `stty`:
|
||
|
`$ stty -icanon -echo; ncat localhost 2300; stty icanon echo`
|
||
|
|
||
|
Or by using netcat's `-t` option: `$ ncat -t localhost 2300`
|
||
|
|
||
|
Creating a streaming http 1.1 server than runs in the terminal is possible by
|
||
|
curling it with special arguments: `$ curl -sSNT. localhost:8080`.
|
||
|
|
||
|
There are currently no examples of netcat/nc/ncat or http->curl servers yet.
|
||
|
|
||
|
---
|
||
|
|
||
|
The `blessed.screen` constructor can accept `input`, `output`, and `term`
|
||
|
arguments to aid with this. The multiple screens will be managed internally by
|
||
|
blessed. The programmer just has to keep track of the references, however, to
|
||
|
avoid ambiguity, it's possible to explicitly dictate which screen a node is
|
||
|
part of by using the `screen` option when creating an element.
|
||
|
|
||
|
The `screen.destroy()` method is also crucial: this will clean up all event
|
||
|
listeners the screen has bound and make sure it stops listening on the event
|
||
|
loop. Make absolutely certain to remember to clean up your screens once you're
|
||
|
done with them.
|
||
|
|
||
|
A tricky part is making sure to include the ability for the client to send the
|
||
|
TERM which is reset on the serverside, and the terminal size, which is should
|
||
|
also be reset on the serverside. Both of these capabilities are demonstrated
|
||
|
above.
|
||
|
|
||
|
For a working example of a blessed telnet server, see
|
||
|
`examples/blessed-telnet.js`.
|
||
|
|
||
|
|
||
|
### Notes
|
||
|
|
||
|
|
||
|
#### Windows Compatibility
|
||
|
|
||
|
Currently there is no `mouse` or `resize` event support on Windows.
|
||
|
|
||
|
Windows users will need to explicitly set `term` when creating a screen like so
|
||
|
(__NOTE__: This is no longer necessary as of the latest versions of blessed.
|
||
|
This is now handled automatically):
|
||
|
|
||
|
``` js
|
||
|
var screen = blessed.screen({ terminal: 'windows-ansi' });
|
||
|
```
|
||
|
|
||
|
|
||
|
#### Low-level Usage
|
||
|
|
||
|
This will actually parse the xterm terminfo and compile every
|
||
|
string capability to a javascript function:
|
||
|
|
||
|
``` js
|
||
|
var blessed = require('blessed');
|
||
|
|
||
|
var tput = blessed.tput({
|
||
|
terminal: 'xterm-256color',
|
||
|
extended: true
|
||
|
});
|
||
|
|
||
|
process.stdout.write(tput.setaf(4) + 'Hello' + tput.sgr0() + '\n');
|
||
|
```
|
||
|
|
||
|
To play around with it on the command line, it works just like tput:
|
||
|
|
||
|
``` bash
|
||
|
$ tput.js setaf 2
|
||
|
$ tput.js sgr0
|
||
|
$ echo "$(tput.js setaf 2)Hello World$(tput.js sgr0)"
|
||
|
```
|
||
|
|
||
|
The main functionality is exposed in the main `blessed` module:
|
||
|
|
||
|
``` js
|
||
|
var blessed = require('blessed')
|
||
|
, program = blessed.program();
|
||
|
|
||
|
program.key('q', function(ch, key) {
|
||
|
program.clear();
|
||
|
program.disableMouse();
|
||
|
program.showCursor();
|
||
|
program.normalBuffer();
|
||
|
process.exit(0);
|
||
|
});
|
||
|
|
||
|
program.on('mouse', function(data) {
|
||
|
if (data.action === 'mousemove') {
|
||
|
program.move(data.x, data.y);
|
||
|
program.bg('red');
|
||
|
program.write('x');
|
||
|
program.bg('!red');
|
||
|
}
|
||
|
});
|
||
|
|
||
|
program.alternateBuffer();
|
||
|
program.enableMouse();
|
||
|
program.hideCursor();
|
||
|
program.clear();
|
||
|
|
||
|
program.move(1, 1);
|
||
|
program.bg('black');
|
||
|
program.write('Hello world', 'blue fg');
|
||
|
program.setx((program.cols / 2 | 0) - 4);
|
||
|
program.down(5);
|
||
|
program.write('Hi again!');
|
||
|
program.bg('!black');
|
||
|
program.feed();
|
||
|
```
|
||
|
|
||
|
|
||
|
#### Testing
|
||
|
|
||
|
Most tests contained in the `test/` directory are interactive. It's up to the
|
||
|
programmer to determine whether the test is properly displayed. In the future
|
||
|
it might be better to do something similar to vttest.
|
||
|
|
||
|
|
||
|
#### Examples
|
||
|
|
||
|
Examples can be found in `examples/`.
|
||
|
|
||
|
|
||
|
#### FAQ
|
||
|
|
||
|
1. Why doesn't the Linux console render lines correctly on Ubuntu?
|
||
|
- You need to install the `ncurses-base` package __and__ the `ncurses-term`
|
||
|
package. (#98)
|
||
|
2. Why do vertical lines look chopped up in iTerm2?
|
||
|
- All ACS vertical lines look this way in iTerm2 with the default font.
|
||
|
3. Why can't I use my mouse in Terminal.app?
|
||
|
- Terminal.app does not support mouse events.
|
||
|
4. Why doesn't the OverlayImage element appear in my terminal?
|
||
|
- The OverlayImage element uses w3m to display images. This generally only
|
||
|
works on X11+xterm/urxvt, but it _may_ work on other unix terminals.
|
||
|
5. Why can't my mouse clicks register beyond 255 cells?
|
||
|
- Older versions of VTE do not support any modern mouse protocol. On top of
|
||
|
that, the old X10 protocol it _does_ implement is bugged. Through several
|
||
|
workarounds we've managed to get the cell limit from `127` to `255`. If
|
||
|
you're not happy with this, you may want to look into using xterm or urxvt,
|
||
|
or a terminal which uses a modern VTE, like gnome-terminal.
|
||
|
6. Is blessed efficient?
|
||
|
- Yes. Blessed implements CSR and uses the painter's algorithm to render the
|
||
|
screen. It maintains two screen buffers so it only needs to render what
|
||
|
has changed on the terminal screen.
|
||
|
7. Will blessed work with all terminals?
|
||
|
- Yes. Blessed has a terminfo/termcap parser and compiler that was written
|
||
|
from scratch. It should work with every terminal as long as a terminfo
|
||
|
file is provided. If you notice any compatibility issues in your termial,
|
||
|
do not hesitate to post an issue.
|
||
|
8. What is "curses" and "ncurses"?
|
||
|
- ["curses"][curses] was an old library written in the early days of unix
|
||
|
which allowed a programmer to easily manipulate the cursor in order to
|
||
|
render the screen. ["ncurses"][ncurses] is a free reimplementation of
|
||
|
curses. It improved upon it quite a bit by focusing more on terminal
|
||
|
compatibility and is now the standard library for implementing terminal
|
||
|
programs. Blessed uses neither of these, and instead handles terminal
|
||
|
compatibility itself.
|
||
|
9. What is the difference between blessed and blessed-contrib?
|
||
|
- blessed is a major piece of code which reimplements curses from the ground
|
||
|
up. A UI API is then layered on top of this. [blessed-contrib][contrib] is
|
||
|
a popular library built on top of blessed which makes clever use of modules
|
||
|
to implement useful widgets like graphs, ascii art, and so on.
|
||
|
10. Are there blessed-like solutions for non-javascript platforms?
|
||
|
- Yes. There are some fantastic solutions out there.
|
||
|
- Perl: [Curses::UI][curses-ui]
|
||
|
- Python: [Urwid][urwid]
|
||
|
- Go: [termui][termui] & [termbox-go][termbox]
|
||
|
|
||
|
|
||
|
## Contribution and License Agreement
|
||
|
|
||
|
If you contribute code to this project, you are implicitly allowing your code
|
||
|
to be distributed under the MIT license. You are also implicitly verifying that
|
||
|
all code is your original work. `</legalese>`
|
||
|
|
||
|
|
||
|
## License
|
||
|
|
||
|
Copyright (c) 2013-2015, Christopher Jeffrey. (MIT License)
|
||
|
|
||
|
See LICENSE for more info.
|
||
|
|
||
|
[slap]: https://github.com/slap-editor/slap
|
||
|
[contrib]: https://github.com/yaronn/blessed-contrib
|
||
|
[termui]: https://github.com/gizak/termui
|
||
|
[curses]: https://en.wikipedia.org/wiki/Curses_(programming_library)
|
||
|
[ncurses]: https://en.wikipedia.org/wiki/Ncurses
|
||
|
[urwid]: http://urwid.org/reference/index.html
|
||
|
[curses-ui]: http://search.cpan.org/~mdxi/Curses-UI-0.9609/lib/Curses/UI.pm
|
||
|
[termbox]: https://github.com/nsf/termbox-go
|
||
|
[ttystudio]: https://github.com/chjj/ttystudio#choosing-a-new-font-for-your-terminal-recording
|